On Wed, 13 Feb 2008 07:25:56 -0600 (CST), Jon Ciesla wrote: > > > > >> I've got all mine patched and done for 4.3 but xmoto, which I've got > >> partway fixed but am stuck. Anyone understand this? > >> > >> http://koji.fedoraproject.org/koji/getfile?taskID=406771&name=build.log > > > > Scene.o: In function `CollisionSystem::CollisionSystem()': > > Scene.cpp:(.text._ZN15CollisionSystemC1Ev[CollisionSystem::CollisionSystem()]+0xd1): > > undefined reference to `ElementHandler<Entity>::reset()' > > > > This usually means that the definition of > > class template ElementHandler's member function reset is not included > > in the translation unit, only the declaration. > > > > Find out where it's defined, and make sure that scene.cpp includes that > > file. > > It's defined in Collision.h in the parent directory, and it is included in > Scene.cpp, but I noticed in Scene.h it uses: > > #include "Collision.h" > > rather than: > > #include "../Collision.h" > > So I patched that, but it doesn't help. It's declared in Collision.h but defined only in Collision.cpp, which doesn't work as it is a template. The author had tried to also move the ctor into the .cpp file and mentions in a comment that it didn't compile. Moving the definition of ElementHandler<T>::reset() method into the Collision.h file would fix this (but it's likely not the only definition that needs to be moved). -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list