Re: Dropping of sshd.socket unit

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Wouldn't a relative simple change to fix this would be explicit TriggerLimitBurst=0 until some form of timed reactivation is implemented? Especially for sshd.socket that change would seem safer. It is not a big deal for sshd, it seems to be quite small anyway.

Could simple

[Unit]
Restart=on-failure

solve this issue instead? If it fails, this should be able to keep it up. Does it manifest itself a different way?

On 03. 08. 23 11:29, Dmitry Belyavskiy wrote:
Dear colleagues,

I've pushed a fresh build of OpenSSH to rawhide.
We decided to drop the sshd.socket unit from rawhide. We don't think
it's worth going through the changes process, but would like to
provide a heads-up.

See the details in https://bugzilla.redhat.com/show_bug.cgi?id=2025716.

--
Petr Menšík
Software Engineer, RHEL
Red Hat, http://www.redhat.com/
PGP: DFCF908DB7C87E8E529925BC4931CA5B6C9FC5CB
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