Re: Proposal: drop delta rpms (for real this time)

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On 2/23/23 8:24 PM, Dennis Gilmore via devel wrote:


On Tue, Feb 21, 2023 at 2:48 PM Matthew Miller <mattdm@xxxxxxxxxxxxxxxxx <mailto:mattdm@xxxxxxxxxxxxxxxxx>> wrote:

    I was asked to weigh in on https://pagure.io/releng/issue/7215
    <https://pagure.io/releng/issue/7215> as a
    priority. Last time we talked about this we didn't really get
    anywhere...

    https://lists.fedoraproject.org/archives/list/devel@xxxxxxxxxxxxxxxxxxxxxxx/thread/JYKVELSBJQMEK6KEFXG354ZDZDDX4C5G/#RLEUYSWOUVUS53YAP7WQQNN7HNEBIC4E <https://lists.fedoraproject.org/archives/list/devel@xxxxxxxxxxxxxxxxxxxxxxx/thread/JYKVELSBJQMEK6KEFXG354ZDZDDX4C5G/#RLEUYSWOUVUS53YAP7WQQNN7HNEBIC4E>

    ... and that ticket hasn't moved, because fixing it isn't trivial.


    What we're doing now — as has been the case for several years,
    already noted
    in the previous discussion — has very little end-user value. Also as
    noted
    in that thread (as in the ticket)... that's unfortunate, because it did
    bring some real benefits (and could possibly do even more.)

    But, I think it's time to move on. We have ostree and various
    container-delta approaches. We should focus on those — and give
    DeltaRPMs a
    sad, fond farewell.


The last updates just now on three different machines gave me
Delta RPMs reduced 284.9 MB of updates to 281.0 MB (1.4% saved)
Delta RPMs reduced 14.3 MB of updates to 3.3 MB (76.9% saved)
  and the third had no Delta RPMs

Outside of specific instances, the first or last results are typical.  I think it is time to say goodbye. Times are very different from what they were when we added support.

Results may be better for applications that require a lot of data outside the projects binaries, like games related packages as wesnoth-data, built from the wesnoth main spec file, but not xonotic-data (1.1G) that is a split from the binaries spec files.

Disabling deltarpms may not change much for a lot of people, but it may affect a few ones using these games. maybe packagers will be forces to split their data to different specs, how easy it is depends on the build process of those games.


Dennis

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