Re: Porting openshadinglanguage to OpenEXR: Throwing in the towel

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On Tue, Aug 17, 2021 at 11:42 PM Luya Tshimbalanga <luya@xxxxxxxxxxxxxxxxx> wrote:
On 2021-08-17 1:14 p.m., Richard Shaw wrote:
It looks like OSL relies on exception capabilities that were provided in the Iex library that has been removed with OpenEXR/Imath 3.

Upstream made recent changes in their main branch.

Bump to OpenEXR 3.1.0:

https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/e3f40d764e10a91ca1a9681002453ef85afadd1d

Bump to 1.12.3.0 for development version

 https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/4bfdefdba5cc9937ac353079c0fb78c0d09f8f6e

Maybe creating a patch?


This seems to be the best candidate but I don't have time to work on it anymore for now:

https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/68fbb9b5fef490ac39792f0319e071b7ce7cd7c8

Thanks,
Richard 
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