Re: Reproducible builds/bootstrap

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On Sat, Nov 30, 2019 at 02:20:42PM -0700, Chris Murphy wrote:
> On Sat, Nov 30, 2019 at 12:46 PM Kevin Fenzi <kevin@xxxxxxxxx> wrote:
> >
> > On Wed, Nov 27, 2019 at 02:43:48PM -0700, Chris Murphy wrote:
> > > On Wed, Nov 27, 2019 at 12:18 PM Neal Gompa <ngompa13@xxxxxxxxx> wrote:
> > ...snip...
> > > >
> > > > I'd love to explore using Btrfs for doing it. I have no idea how to
> > > > get started with that...
> > >
> > > Before Btrfs specific, I'd ask how much compression configurability is
> > > needed in the compose system and where? That relates to plain squashfs
> > > images as well as hypothetical Btrfs images. Is there any advantage to
> > > having Rawhide use zstd:3 since these nightlies are throw away? These
> > > would be much faster to create and use than xz or zstd:16, but the ISO
> > > size would be a lot bigger, maybe 25% bigger. And then for branched
> > > nightlies, RCs, and releases, use zstd:16 or even zstd:19? Could the
> > > granularity be compress=low,medium,high? And that is then translated
> > > by lmc or even the installer, into the specific level numbers? This is
> > > in effect the question I'm posing here:
> > > https://pagure.io/releng/issue/8581#comment-613760
> >
> > I think we should just use the same everywhere, or we risk testing
> > something that is not actually what we ship.
> 
> I'm definitely advocating testing what will be shipped:
> Test and ship zstd:3 for Rawhide
> Test and ship zstd:16 for branched (nightlies, RC, release)
> 
> I'd casually estimate zstd:3 is 2x faster to create the image than
> zstd:16 - but since the compose system is typically throwing something
> like 32 cores at these tasks, it may not substantially reduce the
> overall compose time.

Yeah, but then we aren't using Rawhide to test the thing that will go
into the next branched. So, say there's some zstd bug or a size issue or
something we don't catch in rawhide and then have to figure out months
later in branched. I'd really prefer we just use the same for both. 

kevin

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