On Sun, 01 Oct 2017 13:54:05 +0100, Sérgio Basto wrote: > btw Io-language and ardour2 buildrequires soundtouch-devel but not use > it ... Indeed. It only uses the soundtouch library as a fallback, if fftw is not available as needed for an internal rubberband lib. For the sake of making the build reproducible, some safe-guard ought to be added somewhere and the soundtouch-devel BR be dropped. env['RUBBERBAND'] = False conf = Configure (env) if conf.CheckHeader ('fftw3.h'): env['RUBBERBAND'] = True libraries['rubberband'] = LibraryInfo (LIBS='rubberband', LIBPATH='#libs/rubberband', CPPPATH='#libs/rubberband', CCFLAGS='-DUSE_RUBBERBAND') else: print "" print "--------------------------------------------------------------------\ -----" print "You do not have the FFTW single-precision development package instal\ led." print "This prevents Ardour from using the Rubberband library for timestret\ ching" print "and pitchshifting. It will fall back on SoundTouch for timestretch, \ and " print "pitchshifting will not be available." print "--------------------------------------------------------------------\ -----" print "" _______________________________________________ devel mailing list -- devel@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe send an email to devel-leave@xxxxxxxxxxxxxxxxxxxxxxx