Hi, My name is Alexandre Detiste. My first Linux distro was RedHat 5.2, the one from 1998. In 2002, at the age of 19, I flew from my parents with nothing but a harddisk & some clothes. Some times later I built a computer from crap parts & the distro-of-the-month of the local magazine was Debian Woody. https://linuxfr.org/news/woody-dans-plan%C3%A8te-linux-hs-7 When I gained back internet access (caped to 500MB/month) one year later, I still appreciated the awesomeness of apt-get & having a kind of rolling-release so I just stuck with that. --- Since 3 years I have been an active contributor to the Debian project; mostly on the Debian-native "game-data-packager" project. This automate identification, unpacking & repacking of commercial games into platform-native packages (thus .deb or .rpm's). Instead of previous attemps over the web, this uses a declarative YAML language instead of fragile shell scripts. So it's quite alike comparing SysVinit scripts to systemd services. ------- I always felt that making this cross-distro would be quite easy; the distro-specific bits being mostly in a separate class; so now I've just installed Fedora and this port was mostly done in one week; bringing instantately recipes to packages 300 new (old) games. This one package may be unfit for Fedora proper; but I believe it's main depedency, the open source "innoextract" tool used to unpack archives built with the open source "innosetup" tool (windows-only); belongs in Fedora. G-D-P will also need to co-operate with other existing packages in Fedora like "quake3" or "prboom-plus" to ensure that assets are saved at the right location so the free engines can find them. More technical detail in my previous post. https://lists.fedoraproject.org/pipermail/devel/2015-November/216602.html Greets, Alexandre Detiste
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