hi Not to go off topic, but I keep hearing comparisons between linux and windows in this regard. I haven't used windows in ages, but how does windows avoid this problem, or does it? Maybe we could do something similar to what they do? I still say pulse audio needs to fix this, and keep it fixed. It's unfeasable for all of the applications that don't play nice with pulse audio to be updated to work with it. In addition to some possibly no longer being updated, some developers are dead set against pulse audio and will simply refuse to make their application play nice with it. The multi system emulator mednafen is one example. The developer is well aware that pulse audio causes problems, but simply refuses to fix it. Yet she insists that she doesn't run into problems on windows, which is what prompted me to bring it up. Thanks Kendell clark On 09/21/2015 09:10 PM, Michael Catanzaro wrote: > On Mon, 2015-09-21 at 17:46 -0700, Thomas Daede wrote: >> In the case of Youtube, you shouldn't be having any issues because >> Mozilla switched to using a soft mixer internal to Firefox: >> >> https://bugzilla.mozilla.org/show_bug.cgi?id=1046814 >> >> If you still have issues, you should report them upstream. >> >> (note that this means all website volume sliders are designed to >> behave >> as a mixer, not as flat volumes) > > Hi, sorry I forgot to say "in WebKit," which rather changes the meaning > of my email. The relevant developer is still trying to avoid mixing > streams internally. I do not understand it all very well, except the > problem goes away when flat volumes are disabled. :) PulseAudio is > going to offer some "browsers API" that will somehow allow fixing this > properly, but that does nothing to help with all the applications that > don't understand flat volumes, and in the meantime we are stuck with > the bug.... > > Cheers, > > Michael > -- devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/devel Fedora Code of Conduct: http://fedoraproject.org/code-of-conduct