Richard W.M. Jones wrote: > I did a test build of SDL without the audiofile + arts + esound > dependencies (arts + esound also seem to need audiofile), and it > builds fine, so that is one route out of this. Audiofile is bound to stay, and SDL should remain built against it, as removing it would disable some features that some applications/games using SDL need. Feel free, however, to build SDL without aRts and esound support. The only reason aRts is still in Fedora at all is for things that support ONLY aRts for sound output (in particular, the knotify in kdelibs3 and the kdelibs3 game taxipilot). There is nothing using aRts as its native sound server anymore, and there hasn't been since Fedora 9 (!). What will happen if you try to use aRts output is that an instance of aRts will be spawned, talking to ALSA, and terminated once the aRts-using application exits. In the default setup, that means you're running aRts on top of PulseAudio through the ALSA PulseAudio plugin, not a very interesting setup. (Better use PulseAudio directly.) And using aRts INSTEAD of PulseAudio is clearly not something we can or should support anymore, as most applications no longer support aRts, if they ever did. Esound support is similarly obsolete, it is only emulated by PulseAudio (we haven't been shipping the real ESD for a long time, I think since Fedora 8 (!)), so it is better to use native PulseAudio output. Kevin Kofler -- devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/devel Fedora Code of Conduct: http://fedoraproject.org/code-of-conduct