On Fri, Sep 26, 2014 at 1:56 PM, Miloslav Trmač <mitr@xxxxxxxxxx> wrote: > ----- Original Message ----- >> On Fri, Sep 26, 2014 at 1:36 PM, Miloslav Trmač <mitr@xxxxxxxxxx> wrote: >> > (And I always thought that HiDPI is trying to keep the screen size of >> > elements the same and only add detail, which is inconsistent with >> > displaying low-resolution icons in a smaller physical size, but what do I >> > know…) >> >> No hidpi is about higher pixel destiny (i.e same as you get with >> phones today). So my 3200x1600 (14 inch) laptop is effectively just a >> 1600x900 screen with twice as high pixel destiny. So eveything gets >> render at twice the size to not be ridiculously small. > > It seems to me we are saying the same thing: if you have a 32×32 icon on 1600×900 taking 2%×3.6% of the screen, on 3200x1600 it should still be taking 2%×3.6%, i.e. be rendered as 64×64 pixels. Is that not the case? Well almost that is the fallback way for non hidpi aware apps. If your application supports hidpi it won't render a 32x32 icon that way but use a 64x64 one instead and render it unscaled. Which looks better (i.e non blurry). -- devel mailing list devel@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/devel Fedora Code of Conduct: http://fedoraproject.org/code-of-conduct