On Wed, 2009-01-28 at 09:03 +0100, Hans de Goede wrote: > Callum Lerwick wrote: > > On Sat, 2009-01-24 at 23:17 +0100, Kevin Kofler wrote: > >> That said, it's a tough topic, because regressions tend to really annoy > >> people, they feel "WTF, this always worked, WhyTF is it no longer working > >> now?", even though from a purely practical point of view, unfixed bugs (and > >> not working on some hardware is practically speaking a bug, even though > >> technically it's a missing feature) are much worse because there's no > >> working build to revert to. > > > > Your logic is flawed. People with not yet supported hardware, can find > > supported hardware, or live with workarounds like VESA. You can not make > > progress by accepting regressions. At best, you are spinning your wheels > > in place, at worst you are taking one step forward and two steps back. > > Regression means just that, you are regressing. Fedora is about > > progress, not regress. The linux kernel has a rather strict > > no-regressions policy, for good reason: > > > > http://lwn.net/Articles/261713/ > > > > I wish Xorg and Fedora as a whole, would adopt a similar policy. I'm > > very unhappy with how the Xorg update went in F10. Just when we started > > getting reliable, usable open source OpenGL, F10 came along and broke > > *everything*: > > > > https://bugzilla.redhat.com/show_bug.cgi?id=474977 > > https://bugzilla.redhat.com/show_bug.cgi?id=441665 > > https://www.redhat.com/archives/fedora-devel-list/2009-January/msg00435.html > > > > Not a single one of my machines works out of the box like they did in > > F9, they all need work-arounds. But OpenGL support has been quite > > thoroughly broken. This has pretty well fucked any ability to get back > > to working on Second Life: > > > > https://bugzilla.redhat.com/show_bug.cgi?id=233946 > > > > I have Shit To Do, and it looks like I'm going to have to revert my > > entire Xorg back to F9 to do it. > > > > Yes that is what I've done too (revert back to F-9 Xorg), even though I've been > actively working with airlied (congrats with your kid once more) to get things > in shape for F-10 and I believe we are in ok shape wrt 2d in F-10 3d is simply > not usable in F-10, and since I maintain many games in Fedora I need working 3d. > Didn't I fix the 3D already so it didn't crash for those apps (in 7.2.0-15)? or is it just slow? The main bug was actually an upstream issue, not kms related in the end. I'm still awaiting an upstream fix. Dave. > Regards, > > Hans > -- fedora-devel-list mailing list fedora-devel-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/fedora-devel-list