That's what I got, (II) intel(0): Fixed memory allocation layout: (II) intel(0): 0x00000000-0x0001ffff: ring buffer (128 kB) (II) intel(0): 0x00020000-0x00029fff: HW cursors (40 kB) (II) intel(0): 0x0002a000-0x00031fff: logical 3D context (32 kB) (II) intel(0): 0x00032000-0x00041fff: exa G965 state buffer (64 kB) (II) intel(0): 0x00042000-0x00042fff: overlay registers (4 kB) (II) intel(0): 0x00043000-0x00043fff: power context (4 kB) (II) intel(0): 0x00100000-0x0073ffff: front buffer (6400 kB) X tiled (II) intel(0): 0x00740000-0x019fffff: exa offscreen (19200 kB) (II) intel(0): 0x0077f000: end of stolen memory (II) intel(0): 0x01a00000-0x0203ffff: back buffer (6400 kB) X tiled (II) intel(0): 0x02040000-0x0267ffff: depth buffer (6400 kB) Y tiled (II) intel(0): 0x02680000-0x0467ffff: classic textures (32768 kB) (II) intel(0): 0x10000000: end of aperture (WW) intel(0): ESR is 0x00000001 (WW) intel(0): Existing errors found in hardware state. But I still consider it a leakage. I'm following the memory consumption minute by minute now without doing anything. It raises faster and faster. From roughly 1/2M per minute to more than 5M/min. Right now it jumped up by 8M. (All taken from top's RES field) I would understand that memory is taken as graphics memory if high performance graphics stuff is done, but I suppose it should drop down again (and not raise when no intense stuff is done).
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