So we discussed this in the meeting today. Sam, I'm waiting on the full
render without the sparkles you were working on (I think you said you
were rendering to 4k?)
In the meanwhile, I poked around in Gimp and came up with this:
http://i.imgur.com/e7xzyYC.png
It's basically the F22 wallpaper, with a triangular pixelation technique
applied in Gimp [1], then some color saturation added plus a vignette.
~m
[1] https://www.youtube.com/watch?v=D4S4UUAYwQE
On 06/25/2015 09:56 AM, Samuel wrote:
Hi Máirín,
well, I really prefer nr. 6 too; by less dense you mean fewer or more
evenly distributed on the surface?
The problem here is that the sparkles also generate the pattern in the
background, so fewer spots mean a darker bg. I'm not sure there is a way
to export the sparkles and the background separately, but I'll try that
later.
S_
Il giorno mar, 23/06/2015 alle 07.53 -0400, Máirín Duffy ha scritto:
Hey Sam!
On 06/21/2015 01:10 PM, Samuel wrote:
Hey people!
Here are the results of further iterating on the concept discussed on
Tuesday.
https://dl.dropboxusercontent.com/u/100882866/Sharing/f23_wp_wip.zip
IMHO, the right direction is in the even ones, 6-8-10. Let me know what
do you think! :-)
I think I like test6 the best, but maybe less dense sparkles? Is it easy
enough to remove the sparkles and maybe we can play with different
sparkle configs in Gimp layered on top?
~m
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