On Tue, Oct 5, 2010 at 14:21, Nicu Buculei <nicu_fedora@xxxxxxxxxxx> wrote: > After we talked on today's IRC meeting about possible Fedora RPG, I > decided to start the ball rolling by exposing my personal vision about it. > I focused only on the "gameplay", not on the implementation details. Cool will the rules be CC'd. I can help with implementation details. Are we looking at a board top game, one that can be played with dice or want to keep things using computer apps :). > =============================================================== > The Fedora RPG > > The game is centered around a rectangular badge showing the "player" > status, which can be easily embedded in a website/blog/etc. > > The badge layout is as follow: > • at the top the user name/nick and general rank; > • on one side the avatar with the current set of customizations, > customizations are enabled by *honor* points > • in the middle the list of classes and levels, classes are SIGs > membership, levels are enabled by *experience* points and reflect activity > inside the SIG > • at the bottom a list of medals, enabled by special quests > -- Stephen J Smoogen. “The core skill of innovators is error recovery, not failure avoidance.” Randy Nelson, President of Pixar University. "We have a strategic plan. It's called doing things."" — Herb Kelleher, founder Southwest Airlines _______________________________________________ design-team mailing list design-team@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/design-team