On Thu, 2010-04-08 at 04:39 +0530, Rahul Sundaram wrote: > > I find this description a bit fuzzy and I assuming part of the goal of > documenting this is conflict resolution. I would like see a few > different decisions presented as examples to make the point you are > trying to make. So for example, let's say the Desktop SIG wants to > keep the current default theme and the design team proposes a new one or > vice versa, whose has the final authority? Does whatever is upstream > win or is the responsibility within one team or another? "we work together". Really, the description is necessarily a bit fuzzy, since the collaboration between various involved groups (fedora designers, desktop team, upstreams) is a fluid process. And I would argue that it is good to leave things on this level. Unless you want to follow the Ubuntu model where the Canonical design team is calling the shots behind closed doors... > What if the design team proposes a new UI for system-config-printer or > Anaconda? > The guideline suggests that design team should be consulted on Fedora > specific UI changes but is there a mandate or even a strong > recommendation to do so? It has rarely been the case in the past that the design team has proposed changes 'spontaneously'. Most cases that I have been involved in have started with a request for design advice from the other side. Maybe this is something that we should consider changing. I think it could be interesting to have 'UX focus areas' for a release. E.g. we could declare F14 to be the 'release where we examine and improve the printing experience', and organize UI reviews/papercut sessions around that topic. Of course, this requires buy-in from the maintainers and developers of affected packages. Matthias _______________________________________________ design-team mailing list design-team@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/design-team