Okay then, given the discussions surrounding the proposal, I believe that this proposal is best remembered as the discussion is very massive in metaphors too subjective. When did the proposal, not thought in a discussion to address many issues, such as referring the "Great Waves ... ' of Kanagawa or even religious issues that I read here on the list. I based the name and made an explicit reference to the code, pasting other elements (such as the engraving of Doré) to give an air of superiority to the statue and a texture of concrete to harmonize the art. Different from when I proposed an art involving the Tower of Constantine that was mentioned subjectively applied with some effects which referred the technology. I know that there is no common consensus in the use of the Statue of art, perhaps, because I do not follow the original idea was to do something with the theme "mosaic", using a collage of photos may look a little "démodé" but for me is I can work and provide, as I have the gift of making illustrations. The arguments that I have to use this art are little because I am thinking more artistically than functionally, and even think that artistically I said here that "art is subjective and is easy to conceptualize a work of art or art done for a distribution. These are my thoughts and I believe that the decision taken by this team will be better for everyone. Cheers 2009/8/6 Máirín Duffy <mairin@xxxxxxxxxxxxx>: > Thanks for starting this off, Martin! > > On Thu, 2009-08-06 at 16:46 +0200, Martin Sourada wrote: >> Now to get the ball rolling. I'm sort of tired of photo-manip and >> rathercomplex backgrounds that extensively use various patterns, >> brushes, etc. so while I like Jayme's design, and don't have any sound >> reason for not making it default, I'd rather go with one of the other >> two. Perhaps the main concern I have is that it is too concrete to my >> taste and that it has some sort of religious feel -- all the clouds >> (or are they waves?) and Constantine sitting in midst of that... Also >> the wallpaper seems too busy to me, like composed from two different >> themes (like if the statue was implanted into the design after it has >> been already done), the statue steals to much attention. > > It's a very beautifully-rendered wallpaper. My main concern about it is > conceptually, it is a very literal interpretation of the codename. I was > hoping we could allude to the codename in a little more subtle manner, > to leave room for people's personal interpretations. The whole codename > process is a bit of a fun game ('how did you get from there to THERE?') > and having the artwork allude to it in a less literal manner could also > make for some fun discussion/interpretation post-release. And in case > you're not sure why I take this position - because I think we made the > mistake in the past of trying a literal interpretation (remember the > sulphur artwork with pieces of sulphur? :) ) > > Even being a literal interpretation, I am not sure that the image of > Constantine (of which, in history, there were several) is going to be > readily recognized by most people. I think people will think 'statue' > instead. Metaphorically, a statue is frozen in time, solid, stable... > but we're a progressive, innovative distribution. Perhaps the notion > that the statue is in fact Constantine could be supported with some > flourishes/designs/textures affiliated with the culture associated with > him. You said that you used Gustave Doré woodblock prints, and while > they are beautiful, I'm not sure they are related to or evoke the > culture of Constantine. (Although I know he's not Japanese, the texture > actually reminds me of Japanese woodblock prints, eg, 'Great Wave off > the coast of Kanagawa' [1]) > > I'd feel more comfortable choosing a wallpaper that is > conceptually-strong but needs rendering work, than a wallpaper that is > rendered perfectly but is conceptually weak. This is simply because the > later has more potential for things to go wrong and for requiring more > time & effort than the former. This is not to say that the concept of > this design couldn't be improved upon in the time left, but there is not > much time before our decision. What John has suggested - that this > conceptually be about calmness in a turbulent sea - is for example, a > better concept than just a statue of Constantine as it can be much more > metaphorical and very much related to Constantine's rule as I believe > historically he brought a lot of order to chaos. If you wanted to push > this concept further, there's a lot of things you could do - eg drop the > very literal statue and work in some other calming object to contrast > with the turbulence of Gustave Doré's sea. > > Another concern that was brought up in IRC today is that it includes a > weapon, which in the past with proposals has sparked quite a bit of > negative feedback. Perhaps the photo could be manipulated to exclude the > weapon, though, so maybe it's not as big a concern. > >> For the underwater mosaic. I think it very cool and awesome, but at the >> same time it still needs a lot of work. It kind of reminds me both of >> the DNA and waves themes that I rather liked. And while it's still a >> photomanip, it's abstract and I think the mosaic, water and glows work >> great together if used right. On the flip side, it's rather big in size, >> which we could probably optimize by using JPEG instead of PNG... I would >> really love to see the default theme in F12 to be based on this concept. >> >> And last but not least - mosaico. It's abstract, it's vector, it's >> simple, it perhaps has the most potential of these three, but still >> needs a hell lot of work. The perspective approach is an interesting >> take, I think perhaps it would be even better if we combined this with >> the underwater mosaic. Create a simple mosaic in this style, but with >> perspective, not as tiles -- it would be nice if it created some nice >> picture, e.g. the four foundations, or just one of the foundations per >> picture and it could circle between the four versions -- and add the >> underwater effect. > > I wonder if we could vectorize the underwater mosaic, eg., take the > tiles María created, lay them out in a similar pattern to the underwater > photo manip, and tilt the perspective to be similar as well. > > I agree with all your points about the underwater mosaic. It needs a LOT > of work and has an unwieldy filesize. And of course, it is bitmap, which > makes it harder to work with. GeroldKa had one great idea for this > wallpaper though, that I think is a strong point that maybe we could use > if we vectorized it - you could do a time-of-day wallpaper of it by > changing the intensity and maybe even the color of the glow coming out > of the tiles. > > ~m > > [1] > http://en.wikipedia.org/wiki/File:Tsunami_by_hokusai_19th_century.jpg > > > > _______________________________________________ > design-team mailing list > design-team@xxxxxxxxxxxxxxxxxxxxxxx > https://admin.fedoraproject.org/mailman/listinfo/design-team > -- Jayme Ayres www.jaymeayres.com www.projetofedora.org www.twitter.com/jaymeayres http://fedoraproject.org/wiki/JaymeAyres _______________________________________________ design-team mailing list design-team@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/design-team