Comment # 111
on bug 80419
from Nicolai Hähnle
The apitrace-related crash from those earlier comments is not an XCOM bug. However, if I recall correctly, XCOM issues DrawRangeElements calls with ranges that are larger than necessary. This hurts performance slightly when vertex data is not in VBOs; it is irrelevant when all vertex data is in VBOs. I have been able to reproduce the lockup (thanks to Edwin), but it takes a fairly long time inside the game to happen for me. With everything else that is going on, I simple haven't yet had the time to collect enough information to really understand what's going on.
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