[Bug 93761] A conditional discard in a fragment shader causes no depth writing at all

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Bug ID 93761
Summary A conditional discard in a fragment shader causes no depth writing at all
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter jlegg@feralinteractive.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 121116 [details]
Test case

When rendering to an FBO with only a GL_DEPTH_COMPONENT16 depth buffer, with
depth testing enabled, if a fragment shader has a conditional discard, nothing
is written to the depth buffer for pixels which should not be discarded.

Platform: Fedora 22 x86_64
Mesa version: tested both git eaf7ec9 (from griever-mesa-git copr) and 10.6.9
(the default mesa package with Fedora 22). The bug occurred on both.
GL Renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.1)
GPU: AMD R9 270 with 2GB VRAM

Workaround: If you write to gl_FragDepth, only the intentionally discarded
pixels are discarded.

I've attached a test case demonstrating the problem. It will fail an assertion
on the machine with this bug. It should draw only on the even columns of pixels
in the depth buffer, but nothing is drawn.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
http://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux