[RFC] handling of alpha mode (pre-multiplied/straight) in ARGB modes

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Dear All,

I would like to add support for configuring alpha modes: straight and pre-multiplied for blending to Exynos DRM driver. For those who see those terms for the first time: 1. straight alpha mode means means that all A and RGB values are from full 0.255 range, 2. pre-multiplied alpha mode means that A is from 0..255 range and RGB values are scaled to 0..ALPHA range (where ALPHA is the A value for the given pixel).
The pre-multiplied mode is quite common in texture processing.

I did a little research and found that there is no common approach for defining straight or pre-multiplied alpha modes for ARGB framebuffers.

From reading the sources and the register names I found that following drivers use pre-multiplied modes for ARGB framebuffers:
radeon (at least for ARGB cursors),
amdgpu (cursor),
intel (all ARGB planes),
rock chip.

On the other hand, there are drm drivers which support ARGB modes and use straight alpha modes:
omap,
msm.

For the rest of drivers, which might deal with per-pixel alpha, I was not able to determine from the code if the pixel RGB values are interpreted as per-multiplied or straight:
atmel_hlcdc,
sti,
mdp5,
shmobile,
rcar,
vc4,
imx.

Exynos DRM driver now mixes pre-multiplied and straight modes, depending on the CRTC sub-driver.

While checking the code I found a following comment in drm/i915/intel_display.c in skl_plane_ctl_format() function:
/*
 * XXX: For ARBG/ABGR formats we default to expecting scanout buffers
 * to be already pre-multiplied. We need to add a knob (or a different
 * DRM_FORMAT) for user-space to configure that.
 */

The question is how to cleanup this ambiguities and let generic userspace to properly use ARGB/ARGB modes with proper blending mode. I came up with the following 3 solutions:

1. Define new fourcc values for pre-multiplied (or/and straight) alpha modes, 2. Introduce a new framebuffer flag for pre-multiplied or straight alpha (or both),
3. Introduce a new plane property for controlling alpha blending mode.

The first solution has serious compatibility problem, because we can either map existing fourcc to pre-multiplied (to follow radeon/amdgpu, intel and rockchip behavior) or straight mode. Both ways it will break some existing applications. To avoid compatibility problem we would need to add 2 more sets of fourcc and leave existing ARGB modes as 'driver dependent'.

The second solution is probably a bit less intrusive, but it suffers for the similar compatibility problem. To make this feature compatible with existing code, probably 2 flags will be needed: DRM_MODE_FB_ALPHA_FORCE_PREMULTIPLIED and DRM_MODE_FB_ALPHA_FORCE_STRAIGHT. This way when userspace provides no flag, the driver can use its default mode.

Third solution (additional plane property) has been already proposed: https://lkml.org/lkml/2015/6/19/330, however I found no follow-up nor comments. Separate property lets at least drivers to notify userspace about driver's default alpha mode and lets generic application to properly set the requested mode. The only problem is that the alpha mode is not directly configured on the framebuffer object, where in my opinion it should be stored.

Please let me know which approach You like best and which should I take for introducing generic way of configuring alpha mode.

Best regards
--
Marek Szyprowski, PhD
Samsung R&D Institute Poland

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