Comment # 99
on bug 80419
from Daniel Exner
Played a bit with GALLIUM_HUD. Using: GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes-moved;VRAM-usage+GTT-usage,GPU-load,temperature,shader-clock+memory-clock" I can play for some minutes before the game crashes (but doesn't kill the box) and the trace looks like this: #0 0x00007f22458745ac hud_draw_string (radeonsi_dri.so) #1 0x00007f2245874e28 hud_draw (radeonsi_dri.so) I guess this is a GALLIUM_HUD bug. Any metric that might be of particular interest?
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