Comment # 16
on bug 93144
from Tapani Pälli
(In reply to Luzipher from comment #14) > @Stepan Bakshaev, Comment #13: Well, it's a known issue. There is a video of > the same effects on youtube ( https://www.youtube.com/watch?v=n35hwmN3VmQ ) > that was made shortly after the release. Also the developers said multiple > times it'd need OpenGL 4.3 and especially compute shaders - check Comment #8 > or the posts by Feral employees on the steam forum (for example post 32 from > [FERAL] Edwin here: > http://steamcommunity.com/app/214490/discussions/0/490123938446209677/#p3 ). > I don't think it's a bug if the game wants 4.3 and we only got 4.1, and I > trust the devs if they say it needs compute shaders. Of course it's a bit > strange that it looked better on i965 before they had compute shaders, > according to Tapani Pälli in Comment #12. Yep, I was just guessing there since we did not have compute in extension string at that time .. *but* we did have most of implementation so it is possible that game engine just queried the functions and started using it. When I have time I'll test this again since now we have both compute and tessellation support in place for i965.
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