[Bug 80419] XCOM: Enemy Unknown Causes lockup

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changed bug 80419
What Removed Added
CC   brianp@vmware.com, jfonseca@vmware.com

Comment # 88 on bug 80419 from
(In reply to Kamil Páral from comment #87)
> The apitrace developer patched glretrace, so that it no longer crashes
> during replay. He says it's a bug inside XCOM. He also says the problem
> might likely cause the radeonsi driver crash as well. See his comment here:
> https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366
> 
> (If this indeed turns out to be an XCOM bug, it would be nice if we could
> put some safeguards into the driver and didn't crash for invalid commands,
> but I'm saying that as someone who knows exactly zero about gpu driver
> programming).

Yep.  We could add a new drirc hack for ignoring the start/end params of
glDrawRangeElementsBaseVertex for applications like XCOM, ie, assume 0..~0.

XCOM is not unique here -- we've seen this happening on a Direct3D9 once at
VMware.  It looks like some of the proprietary OpenGL/Direct3D drivers out
there simply outright ignore the min/max index hints.


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