What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | FIXED |
Comment # 9
on bug 91865
from Dieter Nützel
Hurray! What an additional gift beside your impending new arrival, Dave ;-) This is finally fixed by this: commit 2239f3eaff5c72c4cb1d4a5be97feb4af3d08d25 Author: Dave Airlie <airlied@redhat.com> Date: Mon Nov 30 15:48:22 2015 +1000 r600/shader: emit tessellation factors to GDS at end of TCS. When we are finished the shader, we read back all the tess factors from LDS and write them to special global memory storage using GDS instructions. This also handles adding NOP when GDS or ENDLOOP end the TCS. Signed-off-by: Dave Airlie <airlied@redhat.com> :040000 040000 101f51186ea311e90fa8423ee772f2b1076737bf b01929ff47ca5035660b2c84ca2fdeb6604549fa M src Tomorrow, I'll test this on RV730 (AGP), too and CLOSE both when all goes smooth. (For the rendering issues with R600_DEBUG=nosb I'll open a new ticket.) Merry Christmas! And all the best for your family.
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