Comment # 12
on bug 93301
from Nicolai Hähnle
Thank you for the followup. Concerning your last backtrace: The crash is in a different thread than the one you mentioned, but the symbols in the backtrace suggest that it happens while updating a buffer, so the crash is likely a consequence of the failed mmap and the game not checking whether the map succeeded. I'm noticing a lot of other error messages in stdout, though, such as the "Failed to launch child process" and something about allocation failures that is unrelated to Mesa. Perhaps the game's virtual address space is simply getting full? It does call itself a 32 bit program. I'm a bit surprised in hindsight that nodcc had an effect. Now that I think about it, Hawaii doesn't actually have DCC, does it?
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