Comment # 3
on bug 93301
from Thomas DEBESSE
(In reply to Michel Dänzer from comment #2) > Note that the game crash probably isn't directly related to the GPUVM > faults. Perhaps, but they were spamed right before the crash and stopped with it. > We'd need to see backtrace of the crash (preferably from gdb) to say > if the crash is due to a bug in the game or Mesa. I will try that. (In reply to Nicolai Hähnle from comment #1) > Hi Thomas! The VM faults are in backend writes. Can you try running with > R600_DEBUG=nohyperz and/or nodcc? Right now I started it with R600_DEBUG=nohyperz and I get the output I’ll join. On stdout side I got a 'radeon: mmap failed, errno: 12' error and on the syslog side I got a standard segfault message. There was no other message in syslog.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel