Comment # 10
on bug 93264
from Michel Dänzer
(In reply to Nicolai Hähnle from comment #9) > Note how something always wants to access page 0x092D80FA, and later > accesses look like they could originate from something being very confused > about the memory layout of textures, e.g. 0x00126AAC and 0x001A6A8C > differing only in two bits. Those symptoms could be the result of incorrect spilling/restoring of register values, causing corrupted VM addresses to be used.
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