What | Removed | Added |
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CC | haro41@gmx.de |
Comment # 23
on bug 92850
from haro41@gmx.de
I have a similiar segmentation fault error in game 'war thunder' (mesa 11.2-devel radeonsi). Unlike the original reporter, i dont use/need any GL version override. If i configure latest git mesa with '--enable-debug', i get this additional output at console, before the crash: 'context mis-match in pipe_sampler_view_release()' glxinfo |grep OpenGL: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0) OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel (git-241f15a) OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 11.2.0-devel (git-241f15a) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-241f15a) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: If additinal infos are needed please let me know.
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