[Bug 83319] [r600g] GPU lockup in gsraytrace (Mesa-demo-8.2.0) - RV730

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Comment # 11 on bug 83319 from
(In reply to Dieter Nützel from comment #3)
> (In reply to comment #2)
> > Yeah, texturing in geometry shaders hangs. The problem might be that the GS
> > RING constant buffer is bound to slot 16, which isn't a valid constant
> > buffer slot (the last one is 15).
> 
> Hello Marek!
> 
> We're back from vacation, so...;-)
> 
> Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard
> <glenn.kennard@gmail.com> patch:
> [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading
> 
> Is it that what you mean?
> Either way, following the shader dumps.
> 
> BTW I have a broken screen shot for geom-outlining-150.png, too if you need.

Broken rendering for 'geom-outlining-150' and
ogl-samples: 'gl-320-primitive-shading'

is FIXED with Mesa-11.0.6 (git, too) on RV730 AGP at least.


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