We can get the tokens from variant->shader so drop the extra arg. This will make things easier to support either getting TGSI or NIR as input. --- src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c index 8c9234b..b4e5483 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c @@ -126,8 +126,8 @@ struct ir3_compile { static struct ir3_instruction * create_immed(struct ir3_block *block, uint32_t val); static struct ir3_block * get_block(struct ir3_compile *ctx, nir_block *nblock); -static struct nir_shader *to_nir(struct ir3_compile *ctx, - const struct tgsi_token *tokens, struct ir3_shader_variant *so) +static struct nir_shader * +to_nir(struct ir3_compile *ctx, struct ir3_shader_variant *so) { static const nir_shader_compiler_options options = { .lower_fpow = true, @@ -164,7 +164,7 @@ static struct nir_shader *to_nir(struct ir3_compile *ctx, tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D); } - struct nir_shader *s = tgsi_to_nir(tokens, &options); + struct nir_shader *s = tgsi_to_nir(so->shader->tokens, &options); if (fd_mesa_debug & FD_DBG_OPTMSGS) { debug_printf("----------------------\n"); @@ -214,9 +214,7 @@ static struct nir_shader *to_nir(struct ir3_compile *ctx, } static struct ir3_compile * -compile_init(struct ir3_compiler *compiler, - struct ir3_shader_variant *so, - const struct tgsi_token *tokens) +compile_init(struct ir3_compiler *compiler, struct ir3_shader_variant *so) { struct ir3_compile *ctx = rzalloc(NULL, struct ir3_compile); @@ -245,7 +243,7 @@ compile_init(struct ir3_compiler *compiler, ctx->block_ht = _mesa_hash_table_create(ctx, _mesa_hash_pointer, _mesa_key_pointer_equal); - ctx->s = to_nir(ctx, tokens, so); + ctx->s = to_nir(ctx, so); so->first_driver_param = so->first_immediate = ctx->s->num_uniforms; @@ -2432,7 +2430,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, assert(!so->ir); - ctx = compile_init(compiler, so, so->shader->tokens); + ctx = compile_init(compiler, so); if (!ctx) { DBG("INIT failed!"); ret = -1; -- 2.5.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel