[PATCH v6 06/23] drm: Add drm structures for palette color property

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This patch adds new structures in DRM layer for Palette color
correction.These structures will be used by user space agents
to configure appropriate number of samples and Palette LUT for
a platform.

Signed-off-by: Shashank Sharma <shashank.sharma@xxxxxxxxx>
Signed-off-by: Kausal Malladi <kausalmalladi@xxxxxxxxx>
---
 include/uapi/drm/drm.h | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index 3801584..3dce251 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -829,6 +829,26 @@ struct drm_event_vblank {
 	__u32 reserved;
 };
 
+struct drm_r32g32b32 {
+	/*
+	 * Data is in U8.24 fixed point format.
+	 * All platforms support values within [0, 1.0] range,
+	 * for Red, Green and Blue colors.
+	 */
+	__u32 r32;
+	__u32 g32;
+	__u32 b32;
+	__u32 reserved;
+};
+
+struct drm_palette {
+	/*
+	 * Starting of palette LUT in R32G32B32 format.
+	 * Each of RGB value is in U8.24 fixed point format.
+	 */
+	struct drm_r32g32b32 lut[0];
+};
+
 /* typedef area */
 #ifndef __KERNEL__
 typedef struct drm_clip_rect drm_clip_rect_t;
-- 
1.9.1

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