On Tue, Oct 13, 2015 at 02:51:36PM -0700, Kristian Høgsberg wrote: > On Tue, Oct 13, 2015 at 7:55 AM, Michel Thierry > <michel.thierry@xxxxxxxxx> wrote: > > On 10/13/2015 3:13 PM, Emil Velikov wrote: > >> > >> On 13 October 2015 at 13:16, Michel Thierry <michel.thierry@xxxxxxxxx> > >> wrote: > >>> > >>> On 10/6/2015 2:12 PM, Michel Thierry wrote: > >>>> > >>>> > >>>> On 10/5/2015 7:06 PM, Kristian Høgsberg wrote: > >>>>> > >>>>> > >>>>> On Mon, Oct 5, 2015 at 7:03 AM, Michel Thierry > >>>>> <michel.thierry@xxxxxxxxx> wrote: > >>>>>> > >>>>>> > >>>>>> On 9/14/2015 2:54 PM, Michał Winiarski wrote: > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> On Thu, Sep 03, 2015 at 03:23:58PM +0100, Michel Thierry wrote: > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> Gen8+ supports 48-bit virtual addresses, but some objects must > >>>>>>>> always be > >>>>>>>> allocated inside the 32-bit address range. > >>>>>>>> > >>>>>>>> In specific, any resource used with flat/heapless > >>>>>>>> (0x00000000-0xfffff000) > >>>>>>>> General State Heap (GSH) or Instruction State Heap (ISH) must be in > >>>>>>>> a > >>>>>>>> 32-bit range, because the General State Offset and Instruction State > >>>>>>>> Offset > >>>>>>>> are limited to 32-bits. > >>>>>>>> > >>>>>>>> The i915 driver has been modified to provide a flag to set when the > >>>>>>>> 4GB > >>>>>>>> limit is not necessary in a given bo > >>>>>>>> (EXEC_OBJECT_SUPPORTS_48B_ADDRESS). > >>>>>>>> 48-bit range will only be used when explicitly requested. > >>>>>>>> > >>>>>>>> Callers to the existing drm_intel_bo_emit_reloc function should set > >>>>>>>> the > >>>>>>>> use_48b_address_range flag beforehand, in order to use full ppgtt > >>>>>>>> range. > >>>>>>>> > >>>>>>>> v2: Make set/clear functions nops on pre-gen8 platforms, and use > >>>>>>>> them > >>>>>>>> internally in emit_reloc functions (Ben) > >>>>>>>> s/48BADDRESS/48B_ADDRESS/ (Dave) > >>>>>>>> v3: Keep set/clear functions internal, no-one needs to use them > >>>>>>>> directly. > >>>>>>>> v4: Don't set 48bit-support flag in emit reloc, check for ppgtt type > >>>>>>>> before enabling set/clear function, print full offsets in > >>>>>>>> debug > >>>>>>>> statements, using port of lower_32_bits and upper_32_bits > >>>>>>>> from linux > >>>>>>>> kernel (Michał) > >>>>>>>> > >>>>>>>> References: > >>>>>>>> > >>>>>>>> http://lists.freedesktop.org/archives/intel-gfx/2015-July/072612.html > >>>>>>>> Cc: Ben Widawsky <ben@xxxxxxxxxxxx> > >>>>>>>> Cc: Michał Winiarski <michal.winiarski@xxxxxxxxx> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> +Kristian > >>>>>>> > >>>>>>> LGTM. > >>>>>>> Acked-by: Michał Winiarski <michal.winiarski@xxxxxxxxx> > >>>>>>> > >>>>>>>> Signed-off-by: Michel Thierry <michel.thierry@xxxxxxxxx> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> Hi Kristian, > >>>>>> > >>>>>> More comments on this? > >>>>>> I've resent the mesa patch with the last changes > >>>>>> > >>>>>> > >>>>>> (http://lists.freedesktop.org/archives/dri-devel/2015-October/091752.html). > >>>>>> > >>>>>> > >>>>>> Michał has agreed with the interface and will use it for his work. > >>>>>> If mesa doesn't plan to use this for now, it's ok. The kernel changes > >>>>>> have > >>>>>> been done to prevent any regressions when the support 48-bit flag is > >>>>>> not > >>>>>> set. > >>>>> > >>>>> > >>>>> > >>>>> I didn't get any replies to my last comments on this: > >>>>> > >>>>> http://lists.freedesktop.org/archives/mesa-dev/2015-August/091398.html > >>>>> > >>>>> Basically, I tried explicitly placing buffers above 8G and didn't see > >>>>> the HW problem described (ie it all worked fine). I still think > >>>>> there's some confusion as to what the W/A is about. > >>>>> > >>>>> Here's my take: the W/A is a SW-only workaround to handle the cases > >>>>> where a driver uses heapless and 48-bit ppgtt. The problem is that the > >>>>> heaps are limited to 4G but with 48bit ppgtt a buffer can be placed > >>>>> anywhere it the 48 bit address space. If that happens it's consideredd > >>>>> out-of-bounds for the heap and access fails. To prevent this we need > >>>>> to make sure the bos we address in a heapless fashion are placed below > >>>>> 4g. > >>>>> > >>>>> For mesa, we only configure general state base as heap-less, which > >>>>> affects scratch bos. What this boils down to is that we need the 4G > >>>>> restriction only for the scratch bos set up on 3DSTATE_VS, 3DSTATE_GS > >>>>> and 3DSTATE_PS (and tesselation stage eventually). Look for the > >>>>> OUT_RELOC64 for stage->scratch_bo in gen8_vs_state.c, gen8_gs_state.c > >>>>> and gen8_ps_state.c > >>>> > >>>> > >>>> > >>>> I think it also affects _3DSTATE_VIEWPORT_STATE_POINTERS_CC, maybe it > >>>> isn't exclusive to the scratch bos (the error state points to that > >>>> instruction). > >>>> > >>>> > >>> > >>> Hi, > >>> > >>> Anymore inputs about this patch? > >>> AFAIK, if changes are required based on further comments from Kristian, > >>> these will be in the mesa patch[1], not libdrm. Also, Michał will use > >>> this > >>> flag in another project. > >>> > >> The comment seems quite brief and I'm not sure it fully addresses > >> Kristian's concern. I'd suspect that providing reference to the HW > >> documentation (confirming your assumption) might be beneficial. > >> > > > > Sure, attached is the hang I get if I don't set the restriction in > > gen8_misc_state.c and try to use the full 48-bit range > > (i915_error_state_nowa.txt). This is just running gfxbench t-rex. > > > > I see the same hang signature when it is only applied to the scratch bos (in > > gen8_vs_state.c, gen8_gs_state.c and gen8_ps_state.c - > > i915_error_state_scratchbo.txt). > > > > 3DSTATE_VIEWPORT_STATE_POINTERS_CC (0x78230000) is defined here: > > https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-bdw-vol02a-commandreference-instructions_0.pdf > > (page 256) > > I applied your mesa and libdrm patches and then backed out the 4G > restriction in the STATE_BASE_ADDRESS relocations. I was not able to > reproduce any hang with trex or glxgears. I confirmed (using > INTEL_DEBUG=bat) that gem actually placed BOs above the 4G mark and > got this: > > 0: 8 @ 0xfffffff90000 (miptree) > 1: 9 @ 0xfffffff78000 (hiz) > 2: 4 @ 0xfffffff77000 (pipe_control workaround) > 3: 5 @ 0xfffffff76000 (program cache) > 4: 12 @ 0x000000000000 (miptree) > 5: 7 @ 0x000000001000 (image) > 6: 10 @ 0xfffffff5a000 (miptree) > 7: 13 @ 0xfffffff59000 (bufferobj) > 8: 11 @ 0xfffffff51000 (bufferobj) > 9: 14 @ 0xfffffff50000 (bufferobj) > 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000020 -> 8 > (miptree)@0x0000ffff fff90000 + 0x00000000 > 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000040 -> 9 > (hiz)@0x0000ffff fff78000 + 0x00000000 > 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000098 -> 4 > (pipe_control workaround)@0x0000ffff fff77000 + 0x00000000 > ... > > In particular, the mesa batchbuffer is placed at 0xfffffff40000, and > all the STATE_BASE_ADDRESS heaps are in that bo. In other words, all > heap bases are set to 0xfffffff40000. > > The offset in 3DSTATE_VIEWPORT_STATE_POINTERS_CC is indeed only 32 > bits, but that only affects how far from the dynamic state base > address we can place that. In mesas case, it's always inside the batch > buffer, which is at most 32k, so that's never a problem. If a driver > uses dynamic state in a heapless fashion, then you need to be careful > to place the CC viewport state below 4g. > > What I was able to confirm is that scratch buffer I/O (which we use > for spilling) does break with 48 bit ppgtt. If you run glxgears with > INTEL_DEBUG=spill_fs set, you can see lots of rendering artifacts as > the 4G limit on the general state heap caps attempts to spill and fill > from the vertex shader. Using OUT_RELOC64_INSIDE_4G() when setting up > the scratch BOs in 3DSTATE_VS and 3DSTATE_PS fixes the problem. Ok, so we do still need the 4G limit bit (i.e. I don't have to revert the kernel side for lack of open-source userspace), just not at the place we originally thought. I guess lesson learned is to actually test stuff first before I pull in the kernel side. Michel, did you not see the spilling corruptions when testing the mesa patches? Kristian, does this also blow up with just a piglit run? Thanks, Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel