From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Rounding to the closest kHz seems like the better option that round down or up when computing the alternate clock for CEA/HDMI modes. It'll give us a slightly more accurate clock in some cases. Not sure why I went for the down+up approach originally. Perhaps I was thinking we can go back and forth betwen the two frequencies without introducing errors, but round to closest still maintains that property. Cc: Adam Jackson <ajax@xxxxxxxxxx> Cc: Clint Taylor <clinton.a.taylor@xxxxxxxxx> Cc: Libin Yang <libin.yang@xxxxxxxxx> Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/drm_edid.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c index 977915c..d5d2c03 100644 --- a/drivers/gpu/drm/drm_edid.c +++ b/drivers/gpu/drm/drm_edid.c @@ -2538,9 +2538,9 @@ cea_mode_alternate_clock(const struct drm_display_mode *cea_mode) * and the 60Hz variant otherwise. */ if (cea_mode->vdisplay == 240 || cea_mode->vdisplay == 480) - clock = clock * 1001 / 1000; + clock = DIV_ROUND_CLOSEST(clock * 1001, 1000); else - clock = DIV_ROUND_UP(clock * 1000, 1001); + clock = DIV_ROUND_CLOSEST(clock * 1000, 1001); return clock; } -- 2.4.9 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel