Comment # 12
on bug 92301
from MC Return
(In reply to Michel Dänzer from comment #10) > (In reply to MC Return from comment #8) > > GLShader::loadFragment(): error in > > "core/shaders/render/fragment_occlusion_blur.shader" file > > defines: > > UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING, > > USE_TEXTURE_ARRAY,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_OCCLUSION, > > USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM, > > USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED > > 0:511(15): error: no function with name 'texelFetch2DOffset' > > These errors may indicate that it's not picking up the correct drirc > configuration. Does it work if you set the following environment variables > for running it: > > LIBGL_DEBUG=verbose force_glsl_extensions_warn=true > disable_blend_func_extended=true > > If not, please provide the corresponding terminal output and log file again. I set those env vars, but the result was exactly the same - sanctuary crashed the machine after a few seconds running, but it showed these errors after changing screens to console mode: [drm: ci_dpm_enable [radeon]] *ERROR* ci_start_dpm failed [drm: radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed [drm: radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed
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