Comment # 10
on bug 92301
from Michel Dänzer
(In reply to MC Return from comment #8) > GLShader::loadFragment(): error in > "core/shaders/render/fragment_occlusion_blur.shader" file > defines: > UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING, > USE_TEXTURE_ARRAY,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_OCCLUSION, > USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM, > USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED > 0:511(15): error: no function with name 'texelFetch2DOffset' These errors may indicate that it's not picking up the correct drirc configuration. Does it work if you set the following environment variables for running it: LIBGL_DEBUG=verbose force_glsl_extensions_warn=true disable_blend_func_extended=true If not, please provide the corresponding terminal output and log file again.
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