[Bug 92220] GL_NV_vdpau_interop partially available

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Comment # 12 on bug 92220 from
I think option 3 would be the most suitable solution, since this would
advertise exactly what the hardware does. I'm not sure if this is practical
though, since it seems to me like creating a new GL extension would be a lot of
administrative work. But in all fairness, I have no idea what's involved in
this.

I'm not sure it would be wise to emulate some hardware functionality in
software (option 2), mostly because I don't see the need for "faking it". Just
let the hardware say what it can and can not do, so the higher-level
application can use it appropriately. Also, I have no idea how to do this
anyway, so I can't really help with that.

I also wanted to mention that the interop specs
(https://www.opengl.org/registry/specs/NV/vdpau_interop.txt) seem to indicate
that the GL_NV_vdpau_interop extension is actually supposed to be field based,
not frame-based. Maybe I'm not reading it correctly or maybe the frame-based
solution was added to the implementation. Either way, if the GL extension is
really supposed to be field-based, it might even be useful for newer hardware
(as well as older hardware) to have a separate GL extension for the frame-based
solution (maybe GL_NV_vdpau_interop_frame, with the current one being for field
interop only). This way it would match more closely to the specification of
each GL extension. For most newer hardware, this means that both GL extensions
would be enabled and it would be clear that the hardware supports both field
and frame interop.


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