Comment # 12
on bug 91278
from Mathias Tillman
(In reply to Michel Dänzer from comment #10) > Mathias, so you can reliably reproduce the hang by replaying that apitrace? Okay, I have been able to replay the trace by compiling apitrace from source, and renaming glretrace to valley_x64. I can reproduce the hang by replaying, but not in a very useful way as the hang happens on different frames on each replay, so I wouldn't really call it reproducible at this point. I will see what different options glretrace gives me, to see if I can find some kind of common denominator between the hangs.
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