[Bug 92079] Crash during load on wine d3dadapter during Heroes of the Storm loading

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Bug ID 92079
Summary Crash during load on wine d3dadapter during Heroes of the Storm loading
Product Mesa
Version 11.0
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter patricknicolas@laposte.net
QA Contact dri-devel@lists.freedesktop.org

Since mesa 11, most of the times game loading crashes, either with a freeze or
a blizzard error window.
I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and
wine with d3dadapter (so it uses mesa d3d state tracker).

Sometimes, an error is printed in kernel messages:
[ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014
[ 7481.648051] radeon 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_ADDR  
0x0000EEFF
[ 7481.648052] radeon 0000:01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0B060014

I have bisected and the issue seems to come from

commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b
Author: Axel Davy <axel.davy@ens.fr>
Date:   Sun Aug 9 19:06:01 2015 +0200

    st/nine: Catch setting the same shader

    This is quite rare that an app does set again
    the same shaders, but it isn't an expensive check
    either.

    Signed-off-by: Axel Davy <axel.davy@ens.fr>

How can I provide more debugging info so we can find the specific issue in the
commit ?


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