Bug ID | 92079 |
---|---|
Summary | Crash during load on wine d3dadapter during Heroes of the Storm loading |
Product | Mesa |
Version | 11.0 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | patricknicolas@laposte.net |
QA Contact | dri-devel@lists.freedesktop.org |
Since mesa 11, most of the times game loading crashes, either with a freeze or a blizzard error window. I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and wine with d3dadapter (so it uses mesa d3d state tracker). Sometimes, an error is printed in kernel messages: [ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014 [ 7481.648051] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0000EEFF [ 7481.648052] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0B060014 I have bisected and the issue seems to come from commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b Author: Axel Davy <axel.davy@ens.fr> Date: Sun Aug 9 19:06:01 2015 +0200 st/nine: Catch setting the same shader This is quite rare that an app does set again the same shaders, but it isn't an expensive check either. Signed-off-by: Axel Davy <axel.davy@ens.fr> How can I provide more debugging info so we can find the specific issue in the commit ?
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