Comment # 8
on bug 92059
from Kai
I've just uploaded two trace files to a password protected area – to prevent unnecessary downloads – on my server: - <http://dev.carbon-project.org/debian/mesa.bugs/92059/shadowofmordor_tessellation.trace.xz> - <http://dev.carbon-project.org/debian/mesa.bugs/92059/shadowofmordor_no-tessellation.trace.xz> They both display the issues described in comment #0 as well as attachment 118375 [details] and attachment 118376 [details]. shadowofmordor_tessellation.trace was produced with tessellation enabled in the graphics settings, while shadowofmordor_no-tessellation.trace was created with tessellation disabled in the graphics settings. All other settings were identical. Known Mesa developers can ask me for password access, the password is merely there to prevent unnecessary traffic. If you already have login credentials from other bugs for which I provided trace files, those should continue to work. (In reply to Ilia Mirkin from comment #7) > (In reply to Kai from comment #5) > > Also, the game seems to choke on the missing AoA functionality or at least > > doesn't check whether it can use AoA: > > > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays > > I guess line 9 is: out vec4 vControlPoint[][2]; > > Which should work without AoA. I wonder if this was recently broken by the > AoA support patches... Or maybe it started out broken. I might have missed something, but I'm not seeing GL_ARB_arrays_of_arrays being exposed on radeonsi?
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