Comment # 5
on bug 92059
from Kai
Created attachment 118391 [details] Compressed shader that fails during compilation Ok, I'm pretty sure now, that the game actually loads a Core Context, at least the apitrace I've made (will be uploaded shortly, as soon as the compression is done) shows a 4.1 context, when I do "lookup state". Also, the game seems to choke on the missing AoA functionality or at least doesn't check whether it can use AoA: > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays The shader triggering this is, however, a tessellation control shader, so maybe Kenneth is right anyway (ie. I don't get the geometry with radeonsi because the tessellation control shader fails to compile due to another extension, that is as of yet missing while i965-supported GPUs don't get the geometry because they're lacking tessellation to begin with). The attached file is the shader triggering this error in the following call sequence: glCreateShader(GL_TESS_CONTROL_SHADER); # = 594 glShaderSource(594, 1, <SOURCE FROM ATTACHED FILE>, NULL); glCompileShader(594); # compile error
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