Bug ID | 91998 |
---|---|
Summary | Object rendered completely black in The Book of Unwritten Tales: The Critter Chronicles |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | minor |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | daniel@constexpr.org |
QA Contact | dri-devel@lists.freedesktop.org |
apitrace: http://constexpr.org/tmp/BOUT-CC-radeonsi.1.trace.xz (95 MiB) The pipe behind the character is rendered completely black. The object is rendered without any shader but with fixed-function lighting enabled. Relevant draw call: 2336877 (in frame 1699) Disabling GL_LIGHTING, GL_LIGHT3 or setting the GL_DIFFUSE material to [0, 0, 0, 0] (including alpha) causes the pipe to be rendered correctly. Disabling the other lights has no effect. The GL_EMISSION material is set to [1, 1, 1, 1] for this draw call so the other lighting parameters should have no effect (unless they result in NaNs or negative values). GPU; Radeon HD 7950 (TAHITI) Mesa 11.1.0-devel (git-0337a9b) LLVM r247497 Linux 4.2.0-gentoo-r1 Everything is rendered correctly with llvmpipe. So far I have only found one object in the game affected by this.
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