[Bug 91780] Rendering issues with geometry shader

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Comment # 3 on bug 91780 from
Dieter, those are unrelated to this issue, which appears to be something
specific to GL_LINES_ADJACENCY primitive type.

The piglit test glsl-1.50-geometry-primitive-types GL_TRIANGLE_STRIP_ADJACENCY
fails which might be related, but curiously the lines adjacency types pass.


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