Comment # 42
on bug 73528
from MirceaKitsune
(In reply to MWATTT from comment #41) Interesting discovery, thank you for looking into that. Perhaps in this case the problem lies somewhere else, and it's not directly the fault of single sample fast color clear? Would it be worth one of the developers looking into it, if there were important advantages to the disabled fast-clear method? Please however don't make any untested changes in the mainstream branch if so. Marek's fix just got shaders working again, I wouldn't want to go back to the old situation. If his is the best solution, I'm certainly happy with that!
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