Re: vmwgfx GL3 and other -next (4.3) pathches

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On 21/08/15 13:42, Thomas Hellstrom wrote:
> Hi, Emil
> 
> On 08/21/2015 02:31 PM, Emil Velikov wrote:
>> Hi Thomas,
>>
>> On 14 August 2015 at 12:29, Thomas Hellstrom <thellstrom@xxxxxxxxxx> wrote:
>>> On 08/13/2015 08:38 AM, Daniel Vetter wrote:
>>>> On Thu, Aug 13, 2015 at 7:04 AM, Thomas Hellstrom <thellstrom@xxxxxxxxxx> wrote:
>>>>>> Out of curiosity I did take a (very) quick look and also tried to find the
>>>>>> corresponding userspace parts. On a quick search I didn't find anything
>>>>>> for libdrm or mesa, neither on mailing lists or already committed. Where
>>>>>> are those pieces?
>>>>>> -Daniel
>>>>> The mesa code is ready and working but undergoing final tidying before
>>>>> upstreaming. The aim is of course to release it well before linux 4.3 is
>>>>> out. However our kernel interface has just undergone very minor change
>>>> In my opinion userspace must be ready for merging (and public) before
>>>> the kernel code can go in. That's at least what I enforce for i915 and
>>>> how all other drivers are handled.
>>>> -Daniel
>>> OK, so the mesa code has now been published here:
>>>
>>> http://cgit.freedesktop.org/~thomash/mesa/log/?h=svga-gl3-merge
>>>
>>> While it's in principle ready for merging, it lacks some final reviewing
>>> and testing but otherwise should work fine.
>>>
>> I cannot see the series ever making it to the (mesa-dev) mailing list.
>> Did it got stuck due to its size or you forgot to send it over ?
>> Mildly related - the mesa 11.0 branchpoint is just a few hours away,
>> so it seems that this work will miss it :(
> 
> The reason is basically because I want to get a final internal review
> and go-ahead.
Ack. What are the chances of gradually adding (stubbing) and using the
functionality rather than the current "add file X, but don't build
and/or use it" approach ?

> Unfortunately I wasn't aware that the mesa 11.0
> branchpoint was immediately upcoming.
It was mentioned on the mailing list (search for "release schedule")
with a few reminders, plus a note in the #dri-devel IRC channel topic.

If you can think of a way to make the process/timeline more obvious/well
known, please let me know.

> I guess there's not much we can do
> about it at this point? Even if I post the patches now we can't just
> expect them to be reviewed within a couple of hours...
> 
Unfortunately it seems like it. Guess I should have checked earlier.

Cheers
Emil

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