Bug ID | 91461 |
---|---|
Summary | gl_TessLevel* writes have no effect for all but the last TCS invocation |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | daniel@constexpr.org |
QA Contact | dri-devel@lists.freedesktop.org |
The tessellator ignores all writes to gl_TessLevelInner and gl_TessLevelOuter by the tessellation control shader except except those done by the last TCS invocation (gl_InvocationID == patch output vertices - 1). This results in no primitives being generated unless all entries of gl_TessLevelOuter are written in that invocation (the 'initial' values seem to be 0 for gl_TessLevelOuter and 1 for gl_TessLevelInner). Additionally, barrier() does not synchronize changes to the gl_TessLevel* between TCS invocations. Neither of these problems can be reproduced with user-defined 'patch out' variables - writes by any TCS invocation are visible in the evaluation shader and barrier() makes them visible to the other TCS invocations. GPU: Radeon HD 7950 (TAHITI) Mesa: 10.7.0-devel (git-9deb614) LLVM: r243203
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