The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. CC: Peter Frühberger <peter.fruehberger@xxxxxxxxx> Cc: Rainer Hochecker <rainer.hochecker@xxxxxxxxxxxxx> Cc: Benjamin Widawsky <benjamin.widawsky@xxxxxxxxx> Signed-off-by: Chad Versace <chad.versace@xxxxxxxxx> --- I recently sent a patch series to mesa-dev that uses these new formats: Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures Date: Thu, 9 Jul 2015 01:17:41 -0700 include/uapi/drm/drm_fourcc.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 2f295cd..8c5e8b9 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -34,6 +34,13 @@ /* color index */ #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ +/* 8 bpp Red */ +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ + +/* 16 bpp RG */ +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ + /* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */ -- 2.5.0.rc1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel