[Bug 90360] [RV710/M92] GPU lockup caused by shader based MPEG2 decoding

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Comment # 6 on bug 90360 from
(In reply to Christian König from comment #4)
> Because of
> that we fall back to shader based MPEG2 decoding and that seems to crash the
> GPU.

Who is responsible for shader based MPEG2 decoding?


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