Comment # 5
on bug 91193
from Michel Dänzer
(In reply to Sebastian Parborg from comment #4) > I'm guessing that this is just a temporary workaround? No, I think it's the proper fix. TGSI_SEMANTIC_CLIPDIST values are also passed to the pixel shader as a varying, so they need to be counted here. I'll submit the patch to the mesa-dev mailing list for review.
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