[PATCH 07/12] drm: Add structures to set/get a palette color property

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This patch adds new structures in DRM layer for Palette color correction.
These structures will be used by user space agents to configure
appropriate number of samples and Palette LUT for a platform.

Signed-off-by: Shashank Sharma <shashank.sharma@xxxxxxxxx>
Signed-off-by: Kausal Malladi <Kausal.Malladi@xxxxxxxxx>
---
 include/uapi/drm/drm.h | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
index d9562a2..04a8f2a 100644
--- a/include/uapi/drm/drm.h
+++ b/include/uapi/drm/drm.h
@@ -863,6 +863,18 @@ struct drm_color_caps {
 	struct drm_cge_caps cge_caps;
 };
 
+struct drm_r32g32b32 {
+	__u32 r32;
+	__u32 g32;
+	__u32 b32;
+};
+
+struct drm_palette {
+	__u32 version;
+	__u32 palette_num_samples;
+	struct drm_r32g32b32 palette_lut[0];
+};
+
 /* typedef area */
 #ifndef __KERNEL__
 typedef struct drm_clip_rect drm_clip_rect_t;
-- 
2.4.5

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