What | Removed | Added |
---|---|---|
Severity | critical | major |
Comment # 33
on bug 73528
from MirceaKitsune
At last, I found a partial workaround! More precisely, the solution was posted in #82186 by MWATTT. I must simply export the following environment variable: R600_DEBUG=notiling I can confirm that with this, I can freely enable all shaders in Second Life and get no crash for the first time. Stunt Rally also seems to no longer cause the freezes. However, the new game that I posted about in the above comment (One Late Night) still produces the freeze even with this enabled. Until the problem is fixed in the code, I will add this to my ~./profile file. Does it disable anything important? I'm also setting the bug back from Urgent to Major, since at least now there is now an acceptable solution to prevent it in most cases.
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