What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | NOTOURBUG |
Comment # 2
on bug 91107
from Christoph Haag
So it wasn't an actual bug in the drivers after all. > It was a problem with relying on undefined behavior when GL_CLIP_DISTANCE0 > is enabled and the shader does not write gl_ClipDistance[0] https://github.com/ValveSoftware/Dota-2-Reborn/issues/79#issuecomment-115401636
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